My Kowloon Alley scene is featured in 3D Artist, Issue 84 (August 2015).
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Final VTOL Renders
My Vertical Take-off and Landing aircraft is now finished. This wraps up my capstone project and my final semester at Johnson County Community College. There are still lots of little things to change. I plan on working on both vehicles and an environment to showcase them in the future.
Here are the final renders and the AO pass for each one as well.
Here are the final renders and the AO pass for each one as well.
VTOL WIP Progress
I have finished by Vertical Take-off and Landing aircraft, but I haven't posted any WIP. So, here are some quick renders that I saved during the process.
More of the model completed:
A lot more detail in this render. The modeling, except for the tail fins, is done.
Here is the model with the UV's nearly done. I mostly used Maya for this because Bodypaint does not have a move and sew command, and Maya screws up BP UV's when the "Layout" command is used. Unfortunately, I did most of it in BP before realizing this. Anyway, in some areas the checker texture appears to be too big or too small, but those parts use larger or smaller texture maps. For example, the wing uses an 8K texture because it runs the length of the plane, but the landing is only a 2K texture because it is much smaller. I tried to keep the level of detail in the texture consistent since the most of the plane uses the same type of material.
Base Texture Completed:
More of the model completed:
A lot more detail in this render. The modeling, except for the tail fins, is done.
Here is the model with the UV's nearly done. I mostly used Maya for this because Bodypaint does not have a move and sew command, and Maya screws up BP UV's when the "Layout" command is used. Unfortunately, I did most of it in BP before realizing this. Anyway, in some areas the checker texture appears to be too big or too small, but those parts use larger or smaller texture maps. For example, the wing uses an 8K texture because it runs the length of the plane, but the landing is only a 2K texture because it is much smaller. I tried to keep the level of detail in the texture consistent since the most of the plane uses the same type of material.
Base Texture Completed:
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