Wednesday, November 4, 2015

My Kowloon Alley scene is featured in 3D Artist, Issue 84 (August 2015).

Saturday, June 20, 2015

APC No. 3


APC No. 3 front


APC No. 3 rear

Breakdown:

Friday, May 8, 2015

Updated Site Online Now

Check out my updated website featuring VFX work for television. lindenstirk.com

Thursday, November 27, 2014

Sci-Fi Aircraft

 
    "Through the Breach"

    "Desert Flyby"

Lightwave 11.6 and After Effects CC

Thursday, September 25, 2014

Celestial Art

Some more colorful celestial artwork inspired by the beautiful false-color images of nebulae. Created in After Effects.
















Tuesday, September 23, 2014

Celestial Art

Some celestial inspired artwork created in After Effects.





Orbital Sunset

Created in Vue. After Effects was used for the lens flare and color correction. Click to view high-res.



"Orbital Sunset"

Thursday, May 17, 2012

VTOL Othographic Views

Almost forgot, here are some ortho views.


Final VTOL Renders

My Vertical Take-off and Landing aircraft is now finished. This wraps up my capstone project and my final semester at Johnson County Community College. There are still lots of little things to change. I plan on working on both vehicles and an environment to showcase them in the future.

Here are the final renders and the AO pass for each one as well.



VTOL WIP Progress

I have finished by Vertical Take-off and Landing aircraft, but I haven't posted any WIP. So, here are some quick renders that I saved during the process.

More of the model completed:



A lot more detail in this render. The modeling, except for the tail fins, is done.

Here is the model with the UV's nearly done. I mostly used Maya for this because Bodypaint does not have a move and sew command, and Maya screws up BP UV's when the "Layout" command is used. Unfortunately, I did most of it in BP before realizing this. Anyway, in some areas the checker texture appears to be too big or too small, but those parts use larger or smaller texture maps. For example, the wing uses an 8K texture because it runs the length of the plane, but the landing is only a 2K texture because it is much smaller. I tried to keep the level of detail in the texture consistent since the most of the plane uses the same type of material.


Base Texture Completed: